package com.team.futurecraft.tileentity; import com.team.futurecraft.block.BlockAlloyFurnace; import com.team.futurecraft.inventory.ContainerAlloyFurnace; import com.team.futurecraft.recipe.AlloyRecipe; import com.team.futurecraft.recipe.AlloyRegistry; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.inventory.Container; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.ISidedInventory; import net.minecraft.inventory.SlotFurnaceFuel; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemHoe; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemSword; import net.minecraft.item.ItemTool; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.server.gui.IUpdatePlayerListBox; import net.minecraft.tileentity.TileEntityLockable; import net.minecraft.util.EnumFacing; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class TileEntityAlloyFurnace extends TileEntityLockable implements IUpdatePlayerListBox, ISidedInventory { // slot indexes used for automation (which currently doesnt work...) private static final int[] slotsTop = new int[] {2}; private static final int[] slotsBottom = new int[] {3}; private static final int[] slotsSides = new int[] {0, 1}; /** The ItemStacks that hold the items currently being used in the furnace */ private ItemStack[] furnaceItemStacks = new ItemStack[4]; /** The number of ticks that the furnace will keep burning */ private int furnaceBurnTime; /** The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for */ private int currentItemBurnTime; /** The number of ticks that the item has been cooking */ private int cookTime; private String furnaceCustomName; /** * Returns the number of slots in the inventory. */ public int getSizeInventory() { return this.furnaceItemStacks.length; } /** * Returns the stack in slot i */ public ItemStack getStackInSlot(int index) { return this.furnaceItemStacks[index]; } /** * Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a * new stack. */ public ItemStack decrStackSize(int index, int count) { if (this.furnaceItemStacks[index] != null) { ItemStack itemstack; if (this.furnaceItemStacks[index].stackSize <= count) { itemstack = this.furnaceItemStacks[index]; this.furnaceItemStacks[index] = null; return itemstack; } else { itemstack = this.furnaceItemStacks[index].splitStack(count); if (this.furnaceItemStacks[index].stackSize == 0) { this.furnaceItemStacks[index] = null; } return itemstack; } } else { return null; } } /** * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - * like when you close a workbench GUI. */ public ItemStack getStackInSlotOnClosing(int index) { if (this.furnaceItemStacks[index] != null) { ItemStack itemstack = this.furnaceItemStacks[index]; this.furnaceItemStacks[index] = null; return itemstack; } else { return null; } } /** * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections). */ public void setInventorySlotContents(int index, ItemStack stack) { boolean flag = stack != null && stack.isItemEqual(this.furnaceItemStacks[index]) && ItemStack.areItemStackTagsEqual(stack, this.furnaceItemStacks[index]); this.furnaceItemStacks[index] = stack; if (stack != null && stack.stackSize > this.getInventoryStackLimit()) { stack.stackSize = this.getInventoryStackLimit(); } if (index == 0 && !flag) { this.cookTime = 0; this.markDirty(); } } /** * Gets the name of this command sender (usually username, but possibly "Rcon") */ public String getName() { return this.hasCustomName() ? this.furnaceCustomName : "container.furnace"; } /** * Returns true if this thing is named */ public boolean hasCustomName() { return this.furnaceCustomName != null && this.furnaceCustomName.length() > 0; } public void setCustomInventoryName(String name) { this.furnaceCustomName = name; } /** * Writes data about this TileEntity to an NBT tag for world saving. */ public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); NBTTagList nbttaglist = compound.getTagList("Items", 10); this.furnaceItemStacks = new ItemStack[this.getSizeInventory()]; for (int i = 0; i < nbttaglist.tagCount(); ++i) { NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i); byte slot = nbttagcompound1.getByte("Slot"); if (slot >= 0 && slot < this.furnaceItemStacks.length) { this.furnaceItemStacks[slot] = ItemStack.loadItemStackFromNBT(nbttagcompound1); } } this.furnaceBurnTime = compound.getShort("BurnTime"); this.cookTime = compound.getShort("CookTime"); this.currentItemBurnTime = getItemBurnTime(this.furnaceItemStacks[2]); if (compound.hasKey("CustomName", 8)) { this.furnaceCustomName = compound.getString("CustomName"); } } /** * Reads data about this TileEntity to an NBT tag for world loading. */ public void writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); compound.setShort("BurnTime", (short)this.furnaceBurnTime); compound.setShort("CookTime", (short)this.cookTime); NBTTagList nbttaglist = new NBTTagList(); for (int i = 0; i < this.furnaceItemStacks.length; ++i) { if (this.furnaceItemStacks[i] != null) { NBTTagCompound nbttagcompound1 = new NBTTagCompound(); nbttagcompound1.setByte("Slot", (byte)i); this.furnaceItemStacks[i].writeToNBT(nbttagcompound1); nbttaglist.appendTag(nbttagcompound1); } } compound.setTag("Items", nbttaglist); if (this.hasCustomName()) { compound.setString("CustomName", this.furnaceCustomName); } } /** * Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't * this more of a set than a get?* */ public int getInventoryStackLimit() { return 64; } /** * Furnace isBurning */ public boolean isBurning() { return this.furnaceBurnTime > 0; } @SideOnly(Side.CLIENT) public static boolean isBurning(IInventory inventory) { return inventory.getField(0) > 0; } /** * Updates the TileEntity and basically does all the logic. */ public void update() { boolean flag = this.furnaceBurnTime > 0; boolean flag1 = false; if (this.furnaceBurnTime > 0) { --this.furnaceBurnTime; } if (!this.worldObj.isRemote) { if (this.furnaceBurnTime != 0 || this.furnaceItemStacks[2] != null && this.furnaceItemStacks[0] != null) { if (this.furnaceBurnTime == 0 && this.canSmelt()) { this.currentItemBurnTime = this.furnaceBurnTime = getItemBurnTime(this.furnaceItemStacks[2]); if (this.furnaceBurnTime > 0) { flag1 = true; if (this.furnaceItemStacks[2] != null) { --this.furnaceItemStacks[2].stackSize; if (this.furnaceItemStacks[2].stackSize == 0) { this.furnaceItemStacks[2] = furnaceItemStacks[2].getItem().getContainerItem(furnaceItemStacks[2]); } } } } if (this.isBurning() && this.canSmelt()) { ++this.cookTime; if (this.cookTime == 200) { this.cookTime = 0; this.smeltItem(); flag1 = true; } } else { this.cookTime = 0; } } if (flag != this.furnaceBurnTime > 0) { flag1 = true; BlockAlloyFurnace.setState(this.furnaceBurnTime > 0, this.worldObj, this.pos); } } if (flag1) { this.markDirty(); } } /** * Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc. */ private boolean canSmelt() { if (this.furnaceItemStacks[0] == null) return false; if (this.furnaceItemStacks[1] == null) return false; AlloyRecipe recipe = AlloyRegistry.getRecipeFromItems(this.furnaceItemStacks[0], this.furnaceItemStacks[1]); if (recipe == null) return false; if (this.furnaceItemStacks[3] == null) return true; ItemStack itemstack = recipe.getOutput(); if (!this.furnaceItemStacks[3].isItemEqual(itemstack)) return false; int result = furnaceItemStacks[3].stackSize + itemstack.stackSize; return result <= getInventoryStackLimit() && result <= this.furnaceItemStacks[3].getMaxStackSize(); } /** * Smelt the two items together and produce the result from the alloy registry. */ public void smeltItem() { if (this.canSmelt()) { ItemStack itemstack = AlloyRegistry.getRecipeFromItems(this.furnaceItemStacks[0], this.furnaceItemStacks[1]).getOutput(); if (this.furnaceItemStacks[0].stackSize == 1) this.furnaceItemStacks[0] = null; else this.furnaceItemStacks[0].stackSize--; if (this.furnaceItemStacks[1].stackSize == 1) this.furnaceItemStacks[1] = null; else this.furnaceItemStacks[1].stackSize--; if (this.furnaceItemStacks[3] != null) if (this.furnaceItemStacks[3].getItem() == itemstack.getItem() && this.furnaceItemStacks[3].getItemDamage() == itemstack.getItemDamage()) this.furnaceItemStacks[3].stackSize++; else this.furnaceItemStacks[3] = itemstack; } } /** * Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't * fuel */ public static int getItemBurnTime(ItemStack stack) { if (stack == null) { return 0; } else { Item item = stack.getItem(); if (item instanceof ItemBlock && Block.getBlockFromItem(item) != Blocks.air) { Block block = Block.getBlockFromItem(item); if (block == Blocks.wooden_slab) { return 150; } if (block.getMaterial() == Material.wood) { return 300; } if (block == Blocks.coal_block) { return 16000; } } if (item instanceof ItemTool && ((ItemTool)item).getToolMaterialName().equals("WOOD")) return 200; if (item instanceof ItemSword && ((ItemSword)item).getToolMaterialName().equals("WOOD")) return 200; if (item instanceof ItemHoe && ((ItemHoe)item).getMaterialName().equals("WOOD")) return 200; if (item == Items.stick) return 100; if (item == Items.coal) return 1600; if (item == Items.lava_bucket) return 20000; if (item == Item.getItemFromBlock(Blocks.sapling)) return 100; if (item == Items.blaze_rod) return 2400; return net.minecraftforge.fml.common.registry.GameRegistry.getFuelValue(stack); } } /** * Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't * fuel */ public static boolean isItemFuel(ItemStack stack) { return getItemBurnTime(stack) > 0; } public boolean isUseableByPlayer(EntityPlayer player) { return this.worldObj.getTileEntity(this.pos) != this ? false : player.getDistanceSq((double)this.pos.getX() + 0.5D, (double)this.pos.getY() + 0.5D, (double)this.pos.getZ() + 0.5D) <= 64.0D; } public void openInventory(EntityPlayer player) {} public void closeInventory(EntityPlayer player) {} /** * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot. */ public boolean isItemValidForSlot(int index, ItemStack stack) { return index == 2 ? false : (index != 1 ? true : isItemFuel(stack) || SlotFurnaceFuel.isBucket(stack)); } public int[] getSlotsForFace(EnumFacing side) { return side == EnumFacing.DOWN ? slotsBottom : (side == EnumFacing.UP ? slotsTop : slotsSides); } /** * Returns true if automation can insert the given item in the given slot from the given side. Args: slot, item, * side */ public boolean canInsertItem(int index, ItemStack itemStackIn, EnumFacing direction) { return this.isItemValidForSlot(index, itemStackIn); } /** * Returns true if automation can extract the given item in the given slot from the given side. Args: slot, item, * side */ public boolean canExtractItem(int index, ItemStack stack, EnumFacing direction) { if (direction == EnumFacing.DOWN && index == 1) { Item item = stack.getItem(); if (item != Items.water_bucket && item != Items.bucket) { return false; } } return true; } public String getGuiID() { return ""; } public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn) { return new ContainerAlloyFurnace(playerInventory, this); } public int getField(int id) { switch (id) { case 0: return this.furnaceBurnTime; case 1: return this.currentItemBurnTime; case 2: return this.cookTime; default: return 0; } } public void setField(int id, int value) { switch (id) { case 0: this.furnaceBurnTime = value; case 1: this.currentItemBurnTime = value; case 2: this.cookTime = value; } } public int getFieldCount() { return 4; } public void clear() { for (int i = 0; i < this.furnaceItemStacks.length; ++i) { this.furnaceItemStacks[i] = null; } } }